This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global.
GPU-based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics and Animation) read online
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Friday, June 8, 2018
Download GPU-based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics and Animation) by Laszlo Szirmay-Kalos pdf
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